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Become a Game Designer the Complete Series Coding to Design

Master Unity, 3D game design, 2D game design, coding, C#, game development, 3D animation, programming, level design...
Instructor:
[ School of Game Design ]
51,598 students enrolled
English [Auto-generated] More
Create advanced 2D/3D games and applications
Develop for Nintendo, Xbox, PS4, PC, Mac, iPhone, Android
Have an expert understanding of the Unity game engine
Have an expert understanding of Maya, 3DS MAX and Mudbox
Have an expert understanding of digital painting in Photoshop
Work in game design, film, or software development
Build and publish your own games and apps

If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it’s your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.

Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity), computer animation, digital painting, and programming.

You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.

You will be extensively trained on programs like Unity, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.

Your training will start with Unity, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity’s intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.

After you have mastered the Unity game engine it is time to move on and learn how to create your own game assets.

You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity for game assembly.

Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don’t possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.

You have a lot of exciting things to start learning and we are excited to be your guides along the way!

Introduction

1
Introduction to this training series

Please watch this short video to discover what amazing things you are about to learn in this complete game design series.

2
Course Project Files

Please see your resource files for the new script changes.

We made updates a while back in the files, but some videos have still not be updated.

If you find that the files did not help you still, then please send us a message so we can help sort out the issue.


Example lecture update: (60 - Color change with input):

OLD:

this.renderer.material.color

UPDATED:

this.GetComponent<Renderer>().material.color

Here is the updated list of lectures with written script updates in the project download -

Boss Battle Section:

lecture 135 | magic Orb and moving an object

lecture 136 | magic Orb trigger event

lecture 137 | magic Orb particle setup

lecture 138 | cannonball setup

lecture 139 | cannonball random force

lecture 140 | cannonball trigger event and particle

lecture 149 | turret hit color change

We always try to catch these changes and update our videos as fast as we can to keep up with the ever evolving software! We always encourage students to share with us and each other if they see anything that might be out dated so that others do not get stuck!


Thank you for learning with us.

(UPDATE) Getting Started With Unity 2019-2020

1
What you will learn
2
Getting to know the Unity Ecosystem
3
overview of the Made With section of Unity3d.com
4
overview of the Forum section of Unity3d.com
5
overview of the Answers section of Unity3d.com
6
overview of the Documentation section of Unity3d.com
7
overview of the Asset Store on Unity's website
8
Downloading Unity Hub
9
Install Unity Hub and Unity App versions
10
Creating a new project
11
Importing the 3D Game Kit assets
12
Creating assets | cube and sphere
13
Interface overview
14
Navigating around the workspace
15
Toolbar Tools
16
Toolbar Buttons
17
Project window
18
Scene view
19
Game view
20
Hierarchy window
21
Inspector window
22
Customizing your workspace
23
Wrap up

(UPDATE) C# Coding Basics With Unity 2019-2020

1
Your Resources
2
What you will learn
3
c# and .NET explained
4
IDE options
5
Setup / download Visual Studio
6
Link Visual Studio to Unity / Project Setup and Importing the 3D Game kit
7
Importing the Adventure Sample Game and Folder setup
8
Importing the Corridor project
9
Folder Setup
10
Explore the Console Panel
11
Problem Solving in the console panel
12
Anatomy of a Script
13
Syntax basics
14
Debug and String
15
Variable Type
16
Array
17
List
18
Array and list Inspector
19
Enum (enumeration)
20
Variable Attributes | Part 1
21
Variable Attributes | Part 2
22
Code example scene setup
23
Arithmetic
24
Shorthand Arithmetic
25
Conditional - if else
26
Conditional - if else if
27
Conditional Ternary
28
Multi Conditional and Expression
29
Switch Case Basics
30
Switch Case Enum
31
Loop Basics
32
Nested Loop
33
While Loop
34
Random Class
35
Foreach
36
Method Structure
37
Method and Parameter
38
Method Overloading
39
Method Return Values
40
Wrap up what you learned

(UPDATE) Unity Game Development Essentials

1
What you will learn
2
Your Resources
3
Project Setup
4
Package Import
5
Basic scene setup
6
Scene Setup continued
7
Add material to a cube
8
Keyboard input & moving the cube
9
Move Back & Forth, Left, Right, Up, Down
10
Finding the input on translate in the api
11
Find input in API
12
Rotating around with input
13
Move and rotate together
14
Collision & rigidbody
15
Collision & rigidbody continued
16
Scaling by input
17
Color change with input
18
Particle system basics
19
Impact particle script
20
Creating a lightswitch trigger event
21
Triggering multiple elements at once
22
Triggering multiple elements at once continued
23
Triggering an audio clip
24
Triggers explained
25
Spawner basics
26
Adding values to spawned objects
27
Applying force to spawned object
28
Target hit point refactor
29
Camera lookat
30
Smooth camera follow
31
Camera states
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Includes

86 hours on-demand video
10 articles
Full lifetime access
Access on mobile and TV
Certificate of Completion